CustomVC Rework

- autoname implementation
    - Automatic channel naming can be toggled with `!customvc autoname`
    - Autoname status can be verified with `!customvc settings`
    - Autonaming will automatically apply game name as channel name if owner plays a game
    - If owner is not playing a game, channel name will default to `{userdisplayname}'s Channel´
    - Currently, checks are performed every 30s, and changes applied after a 5m cooldown
- Minor fix for the latest logging changes
  - Caller function was not correctly listed in log messages. This has been corrected.
experimental
Kami 2025-03-13 16:57:23 +01:00
parent 5023ea9919
commit d5581710a7
2 changed files with 340 additions and 65 deletions

View File

@ -14,7 +14,7 @@
import discord
from discord.ext import commands
from discord.ext import commands, tasks
import datetime
import globals
@ -35,11 +35,112 @@ class CustomVCCog(commands.Cog):
self.MAX_CUSTOM_CHANNELS = self.settings_data[guild_id]["customvc_settings"]["customvc_max_limit"]
self.CUSTOM_VC_INFO = {}
"""
Each entry in CUSTOM_VC_INFO will look like:
{
"owner_id": <int>,
"autoname": <bool>,
"locked": <bool>,
"allowed_ids": set(),
"denied_ids": set(),
"user_limit": <int or None>,
"bitrate": <int or None>,
"last_rename_time": datetime.datetime or None # We'll add this for the rename cooldown
}
"""
self.USER_LAST_CREATED = {}
self.GLOBAL_CREATIONS = []
self.CHANNEL_COUNTER = 0
self.PENDING_DELETIONS = {}
# Start the auto-rename loop
self.rename_cooldown_seconds = 300 # For example, 5 minutes
self.auto_rename_loop.start()
def cog_unload(self):
"""Stop the loop when the cog is unloaded."""
self.auto_rename_loop.cancel()
@tasks.loop(seconds=30.0) # Desired interval
async def auto_rename_loop(self):
"""
Periodically checks for auto-named channels and updates their name
based on the owners current game, respecting a cooldown.
"""
# For debug, let's log that the loop is running:
logger.debug("[AutoRenameLoop] Starting iteration over all custom VCs...")
# We can fetch the one guild if you only have one, or do this for multiple
# For simplicity, we assume the single guild from your JSON:
guild_id = 896713616089309184
guild = self.bot.get_guild(guild_id)
if not guild:
logger.warning("[AutoRenameLoop] Guild not found!")
return
for vc_id, info in list(self.CUSTOM_VC_INFO.items()):
if not info.get("autoname"):
continue # skip if auto-naming disabled
vc = guild.get_channel(vc_id)
if not vc or not isinstance(vc, discord.VoiceChannel):
logger.debug(f"[AutoRenameLoop] VC {vc_id} not found or not a VoiceChannel.")
continue
owner_id = info["owner_id"]
owner = guild.get_member(owner_id)
if not owner:
logger.debug(f"[AutoRenameLoop] Owner {owner_id} not found in guild.")
continue
# Determine what name we *want* the channel to have
desired_name = self.get_desired_name(owner)
current_name = vc.name
# Compare to see if there's a difference
if desired_name != current_name:
# Check when we last renamed
last_rename = info.get("last_rename_time")
now = datetime.datetime.utcnow()
if last_rename is None:
# Means we've never renamed, so let's rename immediately
logger.debug(
f"[AutoRenameLoop] VC {vc.id}: No last rename; renaming from '{current_name}' to '{desired_name}'."
)
await vc.edit(name=desired_name, reason="Auto-naming initial rename.")
info["last_rename_time"] = now
else:
# We have a last rename time, see how many seconds
diff = (now - last_rename).total_seconds()
logger.debug(
f"[AutoRenameLoop] VC {vc.id} name differ. Last rename was {int(diff)}s ago. "
f"Cooldown = {self.rename_cooldown_seconds}."
)
if diff >= self.rename_cooldown_seconds:
# We rename now
logger.debug(
f"[AutoRenameLoop] Renaming VC {vc.id} from '{current_name}' to '{desired_name}'"
)
await vc.edit(name=desired_name, reason="Auto-naming update.")
info["last_rename_time"] = now
else:
logger.debug(
f"[AutoRenameLoop] Skipping rename of VC {vc.id} because cooldown not reached ({int(diff)} < {self.rename_cooldown_seconds})."
)
# end if last_rename is None
else:
logger.debug(f"[AutoRenameLoop] VC {vc.id} already at desired name '{current_name}'. No rename needed.")
logger.debug("[AutoRenameLoop] Finished iteration.")
@auto_rename_loop.before_loop
async def before_auto_rename_loop(self):
"""
If we need the bot to be ready, wait until on_ready is done.
"""
await self.bot.wait_until_ready()
@commands.Cog.listener()
async def on_ready(self):
"""Handles checking existing voice channels on bot startup."""
@ -145,67 +246,157 @@ class CustomVCCog(commands.Cog):
# Main voice update logic
#
def get_desired_name(self, member: discord.Member) -> str:
game_name = self.get_current_game(member)
if game_name:
return game_name
else:
return f"{member.display_name}'s Channel"
@auto_rename_loop.before_loop
async def before_auto_rename_loop(self):
"""
If we need the bot to be ready, wait until on_ready is done.
"""
logger.debug("[AutoRenameLoop] Waiting for bot to be ready...")
await self.bot.wait_until_ready()
logger.debug("[AutoRenameLoop] Bot is ready. Starting loop...")
@commands.Cog.listener()
async def on_ready(self):
"""Handles checking existing voice channels on bot startup."""
logger.info("[CustomVCCog] on_ready triggered, scanning for existing custom VCs.")
await self.scan_existing_custom_vcs()
def get_current_game(self, member: discord.Member) -> str | None:
"""
Return the name of the game if the member is playing one, else None.
"""
for activity in member.activities or []:
# In modern discord.py, a "game" is typically an activity with type=ActivityType.playing
if activity.type == discord.ActivityType.playing and activity.name:
return activity.name
return None
# --------------
# Helper: identify if user is playing a game
# --------------
def get_current_game(self, member: discord.Member) -> str | None:
"""
Return the name of the game if the member is playing one, else None.
"""
for activity in member.activities or []:
# In modern discord.py, a "game" is typically an activity with type=ActivityType.playing
if activity.type == discord.ActivityType.playing and activity.name:
return activity.name
return None
# --------------
# EVENT: on_voice_state_update
# --------------
@commands.Cog.listener()
async def on_voice_state_update(
self, member: discord.Member, before: discord.VoiceState, after: discord.VoiceState
):
"""Handles user movement between voice channels."""
await self.on_voice_update(member, before, after)
async def on_voice_update(self, member, before, after):
# If user changed channels
if before.channel != after.channel:
# 1) If user just joined the lobby
logger.debug(
f"[on_voice_update] {member.display_name} changed channels "
f"from '{getattr(before.channel, 'name', None)}' to '{getattr(after.channel, 'name', None)}'"
)
# 1) If user just joined the "lobby"
if after.channel and after.channel.id == self.LOBBY_VC_ID:
logger.debug(f"[on_voice_update] {member.display_name} joined the lobby.")
# Respect rate-limits
if not await self.can_create_vc(member):
# Rate-limit => forcibly disconnect
# forcibly disconnect
await member.move_to(None)
# Also mention them in the ephemeral chat of LOBBY_VC_ID if we want (if possible)
logger.debug(
f"[on_voice_update] {member.display_name} exceeded creation limits. Disconnected."
)
lobby_chan = after.channel
if lobby_chan and hasattr(lobby_chan, "send"):
# We'll try to mention them
await lobby_chan.send(f"{member.mention}, youve exceeded custom VC creation limits. Try again later!")
await lobby_chan.send(
f"{member.mention}, youve exceeded custom VC creation limits. Try again later!"
)
return
# 2) Create a new custom VC
self.CHANNEL_COUNTER += 1
vc_name = f"VC {self.CHANNEL_COUNTER}"
if self.CHANNEL_COUNTER > self.MAX_CUSTOM_CHANNELS:
vc_name = f"Overflow {self.CHANNEL_COUNTER}"
# Identify category
category = member.guild.get_channel(self.CUSTOM_VC_CATEGORY_ID)
if not category or not isinstance(category, discord.CategoryChannel):
logger.info("Could not find a valid custom VC category.")
logger.error(
f"[CustomVC] Could not find valid category for guild {member.guild.id}. Aborting creation."
)
return
new_vc = await category.create_voice_channel(name=vc_name)
# Attempt to figure out the game or fallback
game_name = self.get_current_game(member)
if game_name:
vc_name = game_name
else:
vc_name = f"{member.display_name}'s Channel"
if not vc_name:
logger.error(
f"[CustomVC] Could not derive channel name from user {member.display_name}"
)
lobby_chan = after.channel
if lobby_chan and hasattr(lobby_chan, "send"):
await lobby_chan.send(
f"Could not create your channel, {member.mention}. Please try again."
)
return
try:
self.CHANNEL_COUNTER += 1
new_vc = await category.create_voice_channel(name=vc_name)
except Exception as e:
logger.error(f"[CustomVC] Failed to create voice channel: {e}", exc_info=True)
return
logger.info(
f"[CustomVC] Created new channel '{vc_name}' (ID {new_vc.id}) for {member.display_name}."
)
await member.move_to(new_vc)
# Record memory
now = datetime.datetime.utcnow()
self.USER_LAST_CREATED[member.id] = now
self.GLOBAL_CREATIONS.append(now)
# prune old from GLOBAL_CREATIONS
cutoff = now - datetime.timedelta(seconds=60)
self.GLOBAL_CREATIONS[:] = [t for t in self.GLOBAL_CREATIONS if t > cutoff]
# Store custom VC info
self.CUSTOM_VC_INFO[new_vc.id] = {
"owner_id": member.id,
"autoname": False,
"locked": False,
"allowed_ids": set(),
"denied_ids": set(),
"user_limit": None,
"bitrate": None,
"last_rename_time": None, # We haven't renamed it yet
}
now = datetime.datetime.utcnow()
self.USER_LAST_CREATED[member.id] = now
self.GLOBAL_CREATIONS.append(now)
# prune old
cutoff = now - datetime.timedelta(seconds=60)
self.GLOBAL_CREATIONS[:] = [t for t in self.GLOBAL_CREATIONS if t > cutoff]
# Announce in the new VC's ephemeral chat
if hasattr(new_vc, "send"):
await new_vc.send(
f"{member.name}, your custom voice channel is ready! "
f"{member.display_name}, your custom voice channel is ready! "
"Type `!customvc` here for help with subcommands."
)
await self.update_channel_name(member, after.channel)
# 3) If user left a custom VC -> maybe its now empty
# If user left a channel that is tracked
if before.channel and before.channel.id in self.CUSTOM_VC_INFO:
old_vc = before.channel
if len(old_vc.members) == 0:
self.schedule_deletion(old_vc)
# If user joined a custom VC that was pending deletion, cancel it
# Also check if they joined a channel pending deletion
if after.channel and after.channel.id in self.CUSTOM_VC_INFO:
if after.channel.id in self.PENDING_DELETIONS:
self.PENDING_DELETIONS[after.channel.id].cancel()
@ -214,29 +405,32 @@ class CustomVCCog(commands.Cog):
def schedule_deletion(self, vc: discord.VoiceChannel):
"""
Schedules this custom VC for deletion in 10s if it stays empty.
Schedules this custom VC for deletion in self.DELETE_DELAY_SECONDS if it stays empty.
"""
import asyncio
async def delete_task():
await asyncio.sleep(self.DELETE_DELAY_SECONDS)
if len(vc.members) == 0:
logger.info(f"[CustomVC] Deleting empty channel '{vc.name}' (ID {vc.id}).")
self.CUSTOM_VC_INFO.pop(vc.id, None)
try:
await vc.delete()
except:
pass
except Exception as e:
logger.error(f"[CustomVC] Could not delete VC {vc.id}: {e}", exc_info=True)
self.PENDING_DELETIONS.pop(vc.id, None)
loop = vc.guild._state.loop
task = loop.create_task(delete_task())
self.PENDING_DELETIONS[vc.id] = task
logger.debug(f"[CustomVC] Scheduled deletion for channel '{vc.name}' in {self.DELETE_DELAY_SECONDS}s.")
async def can_create_vc(self, member: discord.Member) -> bool:
"""
Return False if user or global rate-limits are hit:
- user can only create 1 channel every 5 minutes
- globally only 2 channels per minute
- user can only create 1 channel every X minutes
- globally only Y channels per minute
"""
now = datetime.datetime.utcnow()
@ -244,12 +438,19 @@ class CustomVCCog(commands.Cog):
if last_time:
diff = (now - last_time).total_seconds()
if diff < (self.USER_COOLDOWN_MINUTES * 60):
logger.debug(
f"[can_create_vc] {member.display_name} last created a VC {int(diff)}s ago, "
f"less than cooldown of {self.USER_COOLDOWN_MINUTES*60}s."
)
return False
# global limit
cutoff = now - datetime.timedelta(seconds=60)
recent = [t for t in self.GLOBAL_CREATIONS if t > cutoff]
if len(recent) >= self.GLOBAL_CHANNELS_PER_MINUTE:
logger.debug(
f"[can_create_vc] Global creation limit of {self.GLOBAL_CHANNELS_PER_MINUTE}/min reached."
)
return False
return True
@ -258,45 +459,54 @@ class CustomVCCog(commands.Cog):
async def scan_existing_custom_vcs(self):
"""
On startup: check the custom VC category for leftover channels:
- If channel.id == LOBBY_VC_ID -> skip (don't delete the main lobby).
- If empty, delete immediately.
- If non-empty, first occupant is new owner. Mention them in ephemeral chat if possible.
- If channel.id == LOBBY_VC_ID -> skip
- If empty, delete immediately
- If non-empty, first occupant is new owner
"""
logger.debug("[scan_existing_custom_vcs] Checking leftover channels at startup...")
for g in self.bot.guilds:
cat = g.get_channel(self.CUSTOM_VC_CATEGORY_ID)
if not cat or not isinstance(cat, discord.CategoryChannel):
continue
for ch in cat.voice_channels:
# skip the LOBBY
if ch.id == self.LOBBY_VC_ID:
continue
if len(ch.members) == 0:
# safe to delete
try:
await ch.delete()
except:
pass
logger.info(f"Deleted empty leftover channel: {ch.name}")
logger.info(
f"[scan_existing_custom_vcs] Deleted empty leftover channel: {ch.name} (ID {ch.id})"
)
except Exception as e:
logger.error(
f"[scan_existing_custom_vcs] Could not delete leftover VC {ch.id}: {e}",
exc_info=True
)
else:
# pick first occupant
# pick first occupant as owner
first = ch.members[0]
self.CHANNEL_COUNTER += 1
self.CUSTOM_VC_INFO[ch.id] = {
"owner_id": first.id,
"autoname": False,
"locked": False,
"allowed_ids": set(),
"denied_ids": set(),
"user_limit": None,
"bitrate": None,
"last_rename_time": None,
}
logger.info(f"Assigned {first.display_name} as owner of leftover VC: {ch.name}")
logger.info(
f"[scan_existing_custom_vcs] Assigned {first.display_name} as owner "
f"of leftover VC: {ch.name} (ID {ch.id})."
)
if hasattr(ch, "send"):
try:
await ch.send(
f"{first.mention}, you're now the owner of leftover channel **{ch.name}** after a restart. "
"Type `!customvc` here to see available commands."
f"{first.mention}, you're now the owner of leftover channel **{ch.name}** "
"after a restart. Type `!customvc` here to see available commands."
)
except:
pass
@ -337,20 +547,48 @@ class CustomVCCog(commands.Cog):
await ctx.send(f"Renamed channel to **{new_name}**.")
@customvc.command(name="autoname")
async def enable_autoname(self, ctx: commands.Context):
"""Enables automatic channel naming based on the owner's game."""
async def toggle_autoname(self, ctx: commands.Context):
"""
Toggles automatic renaming of the channel based on the owner's current game.
- If enabling, we rename immediately.
- If disabling, we do nothing else but set the flag to False.
"""
vc = self.get_custom_vc_for(ctx)
if not vc:
return await ctx.send("Not in a custom VC.")
await ctx.send("You are not in a custom voice channel.")
return
if not self.is_initiator_or_mod(ctx, vc.id):
return await ctx.send("No permission to enable auto-naming.")
await ctx.send("No permission to toggle auto-naming.")
return
info = self.CUSTOM_VC_INFO[vc.id]
info["autoname"] = True
if info["autoname"]:
info["autoname"] = False
logger.info(f"[autoname] Disabled for VC {vc.id}.")
await ctx.send("Auto-naming disabled. The channel name will remain as-is.")
else:
info["autoname"] = True
logger.info(f"[autoname] Enabled for VC {vc.id}.")
await ctx.send(
"Auto-naming enabled! The channel will periodically update to reflect your current game."
)
# rename now
owner_id = info["owner_id"]
owner = vc.guild.get_member(owner_id)
if owner:
await self.update_channel_name(owner, vc, immediate=True)
await self.update_channel_name(ctx.author, vc)
await ctx.send("Auto-naming enabled! Your channel will update based on the game you're playing.")
def get_current_game(self, member: discord.Member) -> str | None:
"""
Return the name of the game if the member is playing one, else None.
"""
for activity in member.activities or []:
# In modern discord.py, a "game" is typically an activity with type=ActivityType.playing
if activity.type == discord.ActivityType.playing and activity.name:
return activity.name
return None
async def claim_channel_logic(self, ctx: commands.Context):
vc = self.get_custom_vc_for(ctx)
@ -510,24 +748,59 @@ class CustomVCCog(commands.Cog):
info["status"] = status_str
await ctx.send(f"Channel status set to: **{status_str}** (placeholder).")
async def update_channel_name(self, member: discord.Member, vc: discord.VoiceChannel):
"""Dynamically renames VC based on the user's game or predefined rules."""
async def update_channel_name(
self, member: discord.Member, vc: discord.VoiceChannel, immediate: bool = False
):
"""
Attempt to rename the channel to reflect the owners current game or fallback.
If `immediate=True`, we ignore the rename cooldown (used for first-time enabling).
"""
if not vc or not member:
return
game_name = None
if member.activities:
for activity in member.activities:
if isinstance(activity, discord.Game):
game_name = activity.name
break
desired_name = self.get_desired_name(member)
current_name = vc.name
if current_name == desired_name:
logger.debug(
f"[update_channel_name] VC {vc.id} already named '{current_name}', no change needed."
)
return
if game_name:
new_name = f"{game_name}"
info = self.CUSTOM_VC_INFO.get(vc.id)
if not info:
return # safety check
now = datetime.datetime.utcnow()
last_rename = info.get("last_rename_time")
if immediate:
logger.debug(
f"[update_channel_name] Doing an immediate rename of VC {vc.id} to '{desired_name}'."
)
await vc.edit(name=desired_name, reason="Manual immediate rename (autoname toggled on).")
info["last_rename_time"] = now
else:
new_name = f"{member.display_name}'s Channel"
# Normal logic with cooldown
if last_rename is None:
logger.debug(
f"[update_channel_name] VC {vc.id}: first rename => '{current_name}' -> '{desired_name}'."
)
await vc.edit(name=desired_name, reason="Auto-naming initial rename.")
info["last_rename_time"] = now
else:
diff = (now - last_rename).total_seconds()
if diff >= self.rename_cooldown_seconds:
logger.debug(
f"[update_channel_name] VC {vc.id} rename from '{current_name}' -> '{desired_name}'"
f"(cooldown {int(diff)}s >= {self.rename_cooldown_seconds})."
)
await vc.edit(name=desired_name, reason="Auto-naming update.")
info["last_rename_time"] = now
else:
logger.debug(
f"[update_channel_name] Skipping rename for VC {vc.id}, only {int(diff)}s "
f"since last rename (cooldown {self.rename_cooldown_seconds}s)."
)
await vc.edit(name=new_name, reason="Automatic VC Naming")
async def op_user_logic(self, ctx: commands.Context, user: str):
vc = self.get_custom_vc_for(ctx)
@ -552,6 +825,7 @@ class CustomVCCog(commands.Cog):
if not info:
return await ctx.send("No data found for this channel?")
autoname_str = "Yes" if info["autoname"] else "No"
locked_str = "Yes" if info["locked"] else "No"
user_lim = info["user_limit"] if info["user_limit"] else "Default"
bitrate_str = info["bitrate"] if info["bitrate"] else "Default (64 kbps)"
@ -566,6 +840,7 @@ class CustomVCCog(commands.Cog):
msg = (
f"**Channel Settings**\n"
f"Owner: {owner_str}\n"
f"Auto rename: {autoname_str}\n"
f"Locked: {locked_str}\n"
f"User Limit: {user_lim}\n"
f"Bitrate: {bitrate_str}\n"

View File

@ -197,7 +197,7 @@ class Logger:
Retrieves the calling function's name using `inspect`.
"""
try:
caller_frame = inspect.stack()[2]
caller_frame = inspect.stack()[3]
return caller_frame.function
except Exception:
return "Unknown"