335 lines
16 KiB
Python
335 lines
16 KiB
Python
# bot_discord.py
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import discord
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from discord import app_commands
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from discord.ext import commands
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import importlib
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import cmd_discord
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import modules
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import modules.utility
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from modules.db import log_message, lookup_user, log_bot_event
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class DiscordBot(commands.Bot):
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def __init__(self, config, log_func):
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super().__init__(command_prefix="!", intents=discord.Intents.all())
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self.remove_command("help") # Remove built-in help function
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self.config = config
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self.log = log_func # Use the logging function from bots.py
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self.db_conn = None # We'll set this later
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self.help_data = None # We'll set this later
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self.load_commands()
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self.log("Discord bot initiated")
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# async def sync_slash_commands(self):
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# """Syncs slash commands for the bot."""
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# await self.wait_until_ready()
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# try:
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# await self.tree.sync()
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# primary_guild = discord.Object(id=int(self.config["discord_guilds"][0]))
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# await self.tree.sync(guild=primary_guild)
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# self.log("Discord slash commands synced.")
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# except Exception as e:
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# self.log(f"Unable to sync Discord slash commands: {e}", "ERROR")
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def set_db_connection(self, db_conn):
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"""
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Store the DB connection in the bot so commands can use it.
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"""
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self.db_conn = db_conn
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def load_commands(self):
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"""
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Load all commands from cmd_discord.py
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"""
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try:
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importlib.reload(cmd_discord) # Reload the commands file
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cmd_discord.setup(self) # Ensure commands are registered
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self.log("Discord commands loaded successfully.")
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# Load help info
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help_json_path = "dictionary/help_discord.json"
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modules.utility.initialize_help_data(
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bot=self,
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help_json_path=help_json_path,
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is_discord=True,
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log_func=self.log
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)
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except Exception as e:
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self.log(f"Error loading Discord commands: {e}", "ERROR")
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async def on_message(self, message):
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self.log(f"Message detected, attempting UUI lookup on {message.author.name} ...", "DEBUG")
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try:
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# If it's a bot message, ignore or pass user_is_bot=True
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is_bot = message.author.bot
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user_id = str(message.author.id)
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user_name = message.author.name # no discriminator
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display_name = message.author.display_name
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modules.utility.track_user_activity(
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db_conn=self.db_conn,
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log_func=self.log,
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platform="discord",
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user_id=user_id,
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username=user_name,
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display_name=display_name,
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user_is_bot=is_bot
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)
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self.log(f"... UUI lookup complete", "DEBUG")
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user_data = lookup_user(db_conn=self.db_conn, log_func=self.log, identifier=user_id, identifier_type="discord_user_id")
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user_uuid = user_data["UUID"] if user_data else "UNKNOWN"
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if user_uuid:
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# The "platform" can be e.g. "discord" or you can store the server name
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platform_str = f"discord-{message.guild.name}" if message.guild else "discord-DM"
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# The channel name can be message.channel.name or "DM" if it's a private channel
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channel_str = message.channel.name if hasattr(message.channel, "name") else "DM"
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# If you have attachments, you could gather them as links.
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try:
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attachments = ", ".join(a.url for a in message.attachments) if message.attachments else ""
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except Exception:
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attachments = ""
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log_message(
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db_conn=self.db_conn,
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log_func=self.log,
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user_uuid=user_uuid,
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message_content=message.content or "",
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platform=platform_str,
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channel=channel_str,
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attachments=attachments
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)
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# PLACEHOLDER FOR FUTURE MESSAGE PROCESSING
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except Exception as e:
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self.log(f"... UUI lookup failed: {e}", "WARNING")
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pass
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try:
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# Pass message contents to commands processing
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await self.process_commands(message)
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self.log(f"Command processing complete", "DEBUG")
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except Exception as e:
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self.log(f"Command processing failed: {e}", "ERROR")
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async def on_command(self, ctx):
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"""Logs every command execution at DEBUG level."""
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_cmd_args = str(ctx.message.content).split(" ")[1:]
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channel_name = "Direct Message" if "Direct Message with" in str(ctx.channel) else ctx.channel
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self.log(f"Command '{ctx.command}' (Discord) initiated by {ctx.author} in #{channel_name}", "DEBUG")
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if len(_cmd_args) > 1: self.log(f"!{ctx.command} arguments: {_cmd_args}", "DEBUG")
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async def on_ready(self):
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"""Runs when the bot successfully logs in."""
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# Sync Slash Commands
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try:
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# Sync slash commands globally
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#await self.tree.sync()
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#self.log("Discord slash commands synced.")
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primary_guild_int = int(self.config["discord_guilds"][0])
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primary_guild = discord.Object(id=primary_guild_int)
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await self.tree.sync(guild=primary_guild)
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self.log(f"Discord slash commands force synced to guild: {primary_guild_int}")
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except Exception as e:
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self.log(f"Unable to sync Discord slash commands: {e}")
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# Log successful bot startup
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self.log(f"Discord bot is online as {self.user}")
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log_bot_event(self.db_conn, self.log, "DISCORD_RECONNECTED", "Discord bot logged in.")
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async def on_disconnect(self):
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self.log("Discord bot has lost connection!", "WARNING")
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log_bot_event(self.db_conn, self.log, "DISCORD_DISCONNECTED", "Discord bot lost connection.")
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async def on_voice_state_update(self, member, before, after):
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"""
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Tracks user joins, leaves, mutes, deafens, streams, and voice channel moves.
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"""
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guild_id = str(member.guild.id)
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discord_user_id = str(member.id)
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voice_channel = after.channel.name if after.channel else before.channel.name if before.channel else None
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# Ensure user exists in the UUI system
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user_uuid = modules.db.lookup_user(self.db_conn, self.log, identifier=discord_user_id, identifier_type="discord_user_id", target_identifier="UUID")
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if not user_uuid:
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self.log(f"User {member.name} ({discord_user_id}) not found in 'users'. Attempting to add...", "WARNING")
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modules.utility.track_user_activity(
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db_conn=self.db_conn,
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log_func=self.log,
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platform="discord",
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user_id=discord_user_id,
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username=member.name,
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display_name=member.display_name,
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user_is_bot=member.bot
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)
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user_uuid= modules.db.lookup_user(self.db_conn, self.log, identifier=discord_user_id, identifier_type="discord_user_id", target_identifier="UUID")
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if not user_uuid:
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self.log(f"ERROR: Failed to associate {member.name} ({discord_user_id}) with a UUID. Skipping activity log.", "ERROR")
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return # Prevent logging with invalid UUID
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# Detect join and leave events
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if before.channel is None and after.channel is not None:
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modules.db.log_discord_activity(self.db_conn, self.log, guild_id, user_uuid, "JOIN", after.channel.name)
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elif before.channel is not None and after.channel is None:
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modules.db.log_discord_activity(self.db_conn, self.log, guild_id, user_uuid, "LEAVE", before.channel.name)
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# Detect VC moves (self/moved)
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if before.channel and after.channel and before.channel != after.channel:
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move_detail = f"{before.channel.name} -> {after.channel.name}"
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modules.db.log_discord_activity(self.db_conn, self.log, guild_id, user_uuid, "VC_MOVE", after.channel.name, move_detail)
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# Detect mute/unmute
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if before.self_mute != after.self_mute:
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mute_action = "MUTE" if after.self_mute else "UNMUTE"
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modules.db.log_discord_activity(self.db_conn, self.log, guild_id, user_uuid, mute_action, voice_channel)
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# Detect deafen/undeafen
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if before.self_deaf != after.self_deaf:
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deaf_action = "DEAFEN" if after.self_deaf else "UNDEAFEN"
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modules.db.log_discord_activity(self.db_conn, self.log, guild_id, user_uuid, deaf_action, voice_channel)
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# Detect streaming
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if before.self_stream != after.self_stream:
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stream_action = "STREAM_START" if after.self_stream else "STREAM_STOP"
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modules.db.log_discord_activity(self.db_conn, self.log, guild_id, user_uuid, stream_action, voice_channel)
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# Detect camera usage
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if before.self_video != after.self_video:
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camera_action = "CAMERA_ON" if after.self_video else "CAMERA_OFF"
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modules.db.log_discord_activity(self.db_conn, self.log, guild_id, user_uuid, camera_action, voice_channel)
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async def on_presence_update(self, before, after):
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"""
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Detects when a user starts or stops a game, Spotify, or Discord activity.
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Ensures the activity is logged using the correct UUID from the UUI system.
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"""
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if not after.guild: # Ensure it's in a guild (server)
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return
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guild_id = str(after.guild.id)
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discord_user_id = str(after.id)
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# Ensure user exists in the UUI system
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user_uuid = modules.db.lookup_user(
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self.db_conn,
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self.log,
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identifier=discord_user_id,
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identifier_type="discord_user_id",
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target_identifier="UUID"
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)
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if not user_uuid:
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self.log(f"User {after.name} ({discord_user_id}) not found in 'users'. Attempting to add...", "WARNING")
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modules.utility.track_user_activity(
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db_conn=self.db_conn,
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log_func=self.log,
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platform="discord",
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user_id=discord_user_id,
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username=after.name,
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display_name=after.display_name,
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user_is_bot=after.bot
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)
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user_uuid = modules.db.lookup_user(self.db_conn, self.log, identifier=discord_user_id, identifier_type="discord_user_id", target_identifier="UUID")
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if not user_uuid:
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self.log(f"ERROR: Failed to associate {after.name} ({discord_user_id}) with a UUID. Skipping activity log.", "ERROR")
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return
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# Check all activities
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new_activity = None
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for n_activity in after.activities:
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if isinstance(n_activity, discord.Game):
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new_activity = ("GAME_START", n_activity.name)
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elif isinstance(n_activity, discord.Spotify):
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# Get artist name(s) and format as "{artist_name} - {song_title}"
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artist_name = ", ".join(n_activity.artists)
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song_name = n_activity.title
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spotify_detail = f"{artist_name} - {song_name}"
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new_activity = ("LISTENING_SPOTIFY", spotify_detail)
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elif isinstance(n_activity, discord.Streaming):
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new_activity = ("STREAM_START", n_activity.game or "Sharing screen")
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# Check all activities
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old_activity = None
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for o_activity in before.activities:
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if isinstance(o_activity, discord.Game):
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old_activity = ("GAME_STOP", o_activity.name)
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# IGNORE OLD SPOTIFY EVENTS
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elif isinstance(o_activity, discord.Streaming):
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old_activity = ("STREAM_STOP", o_activity.game or "Sharing screen")
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if new_activity:
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modules.db.log_discord_activity(self.db_conn, self.log, guild_id, user_uuid, new_activity[0], None, new_activity[1])
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if old_activity:
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modules.db.log_discord_activity(self.db_conn, self.log, guild_id, user_uuid, old_activity[0], None, old_activity[1])
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# async def start_account_linking(self, interaction: discord.Interaction):
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# """Starts the linking process by generating a link code and displaying instructions."""
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# user_id = str(interaction.user.id)
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# # Check if the user already has a linked account
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# user_data = modules.db.lookup_user(self.db_conn, self.log, identifier=user_id, identifier_type="discord_user_id")
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# if user_data and user_data["twitch_user_id"]:
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# link_date = user_data["datetime_linked"]
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# await interaction.response.send_message(
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# f"Your Discord account is already linked to Twitch user **{user_data['twitch_user_display_name']}** "
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# f"(linked on {link_date}). You must remove the link before linking another account.", ephemeral=True)
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# return
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# # Generate a unique link code
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# link_code = modules.utility.generate_link_code()
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# modules.db.run_db_operation(
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# self.db_conn, "write",
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# "INSERT INTO link_codes (DISCORD_USER_ID, LINK_CODE) VALUES (?, ?)",
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# (user_id, link_code), self.log
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# )
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# # Show the user the link modal
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# await interaction.response.send_message(
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# f"To link your Twitch account, post the following message in Twitch chat:\n"
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# f"`!acc_link {link_code}`\n\n"
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# f"Then, return here and click 'Done'.", ephemeral=True
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# )
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# async def finalize_account_linking(self, interaction: discord.Interaction):
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# """Finalizes the linking process by merging duplicate UUIDs."""
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# from modules import db
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# user_id = str(interaction.user.id)
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# # Fetch the updated user info
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# user_data = modules.db.lookup_user(self.db_conn, self.log, identifier=user_id, identifier_type="discord_user_id")
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# if not user_data or not user_data["twitch_user_id"]:
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# await interaction.response.send_message(
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# "No linked Twitch account found. Please complete the linking process first.", ephemeral=True)
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# return
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# discord_uuid = user_data["UUID"]
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# twitch_uuid = modules.db.lookup_user(self.db_conn, self.log, identifier=user_data["twitch_user_id"], identifier_type="twitch_user_id")["UUID"]
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# if discord_uuid == twitch_uuid:
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# await interaction.response.send_message("Your accounts are already fully linked.", ephemeral=True)
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# return
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# # Merge all records from `twitch_uuid` into `discord_uuid`
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# db.merge_uuid_data(self.db_conn, self.log, old_uuid=twitch_uuid, new_uuid=discord_uuid)
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# # Delete the old Twitch UUID entry
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# db.run_db_operation(self.db_conn, "write", "DELETE FROM users WHERE UUID = ?", (twitch_uuid,), self.log)
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# # Confirm the final linking
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# await interaction.response.send_message("Your Twitch and Discord accounts are now fully linked.", ephemeral=True)
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async def run(self, token):
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try:
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await super().start(token)
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except Exception as e:
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self.log(f"Discord bot error: {e}", "CRITICAL")
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